Games News Guides

Valorant Update 8.03: Full Patch Notes, Chamber Changes and More

The premier of any new Valorant Act or Episode is an exciting time to be playing the game, as Riot has consistently added new maps, agents and tweaked the game throughout the years.

Now, with the brand new Episode, they’re gearing up to release patch 8.03, and we have some early patch notes.

Here’s all the changes coming to Valorant.

Valorant Update 8.03: Full Patch Notes, Chamber Changes and More

The brand new update is going to be released around February 20th, 2024, as this is around two weeks since the last update premiered, which had some changes to Viper.

Now, Chamber is the next agent to get some changes, as there’s been some reported ones coming in the test servers, and we have them listed below.




  • We’ve updated Breach’s voice lines and added interaction lines with Deadlock, Gekko, and Harbor.



Continuing with our recent focus of sharpening the strengths and weaknesses of the Sentinel role, this update aims to push Chamber’s ability to hold territory with his unique arsenal of weapons. The changes should provide you with more access to the Headhunter (Q) as a save or sidearm without draining your econ, and increase the clear strength of Chamber’s ultimate compared to the Operator.

  • Headhunter (Q)
    • Price decreased 150 >>> 100
  • Tour De Force (X)
    • Firing rate increased 0.7 >>> 0.9


Teams Tab

  • You can purchase bundles and support your favorite team from within Esports Hub.
  • You can preview each Team Capsule Bundle on their respective team page.


  • Streamlined the time from launch to the main menu appearing by removing stalls from that flow. This landed in Patch 8.02.


Esports Store

  • The Esports Store is live!
    • Support your favorite team with the VCT Team Capsules, accessible through a new Esports Store tab.
    • Teams will earn 50% of profits from their respective Capsules.
    • Each capsule contains a Classic, Gun Buddy, Player Card, and Spray.



  • Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Reyna’s Leer (C) right after it became shootable.


  • Fixed an issue where in the end-of-game summary, kills per round was incorrectly rounding up.

Gameplay Systems

  • Fixed an issue in the scoreboard tab with Ultimate Charges being covered by very long usernames.


  • Sunset
    • Adjusted fence in A Elbow to fix an issue when shooting through the top section.
    • Fixed a bug where you could jump to the top of the phone booth in A Lobby.
    • Fixed a bug that allowed Attackers to break Cypher’s Trapwires (C) in B Main from Mid.


  • Fixed an issue in some regions where the Zone displayed in Standings did not match the one selected.