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Overwatch 2 Season 9 Self-Healing Explained: How It Works, and More

Overwatch 2 most recently released the brand new Season 6 for players, which included the new PvE mode in Invasion.

Competitive has been soaring as of late, and it’s all getting revamped in Season 9, along with other notable features.

One of these features being added is self-healing, which we’re going to run over below.

Overwatch 2 Season 9 Self-Healing Explained: How It Works, and More

Blizzard has now revealed all the changes coming with the major rank reset in Season 9, and it’s going to vastly change how the game is played. All heroes are getting the ability to have self-healing as their passive, drastically changing how the game is played.

Blizzard has noted the following in regards to this change.

The changes to projectile size and health pools effectively reduce the impact of burst damage and tones down the relative strength of healing, meaning it will take longer to heal someone from 1 HP to full health. To ease the friction of an increased time to fully heal allies out of combat and enable Support players to make more informed decisions on who to heal, everyone can now regenerate health passively at a rate of 20 healing per second after 5 seconds of not taking damage, and the Support role passive heal has been adjusted to 2.5 seconds.

An increase to health pools and weakening of burst damage means that heroes live longer and team fights will take longer to conclude. To combat some of the potentially extreme situations there, we’re also introducing a new Damage passive empowering them to more easily fulfill their role in securing eliminations, reduce in-combat healing, and potentially add an additional strategic layer to focus firing targets.