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Cyberpunk 2077 1.6 Update: Release Date, News, and Everything We Know

What next for Night City?

Cyberpunk 2077 1.6 Update: Release Date, News, and Everything We Know

Cyberpunk 2077 update 1.5 was more or less a soft relaunch for the trouble game from CD Projekt Red. Of all the updates we’ve seen for the game, this was by far the biggest of the bunch, with the developer fixing and tweaking almost everything. That’s not an exaggeration by the way, whilst this might have been billed as the ‘next-gen update’ for the game, the list of fixes, tweaks, and additions was enormous. In fact, the patch notes didn’t even include every change the developer made. Despite this impressive and exhaustive amount of upgrades, you can be sure that players and fans of Cyberpunk 2077 will want to know what’s coming next.

So read on, here’s everything we know about Cyberpunk 2077 Update 1.6.

Latest News

September 6, 2022 - Cyberpunk 1.6 + Patch Notes Announced

CD Projekt Red has announced the next big update for Cyberpunk 2077, titled the ‘Edgerunners Update’ in celebration of the new Netflix series “Cyberpunk: Edgerunners”.

This brand new free update brings in-game goodies inspired by the anime, as well as a host of new features and content to dig into, including a new clothing transmog system, fresh weapons and gear, new gigs, as well as a selection of preem goodies taken straight from the Edgerunners anime.

You can watch the trailer below and read through the full patch notes, just underneath.

Cyberpunk 2077 1.6 Patch Notes

The Edgerunners Update (Patch 1.6) is live on all platforms!

It brings various gameplay fixes and improvements, free DLCs, as well as content inspired by Cyberpunk: Edgerunners. The anime will premiere on Netflix on September 13th.

Below you can find the list of the most notable changes coming in this update.

ADDITIONAL CONTENT

Wardrobe

Wardrobe allows you to change the appearance of your outfit without changing your armor stats. You can create up to 6 outfits using the pieces of clothing you own by accessing the wardrobe in any of V’s apartments and safehouses and then switch between them in the Inventory panel.

3 New Gigs

Fixers will give you 3 new gigs

  • Concrete Cage Trap
    • Gig type: SOS: Merc Needed
    • Location: Watson, Kabuki
    • Fixer: Regina
  • Desperate Measures
    • Gig type: Thievery
    • Location: Santo Domingo, Arroyo
    • Fixer: El Capitan
  • Nasty Hangover
    • Gig type: Search and Recover
    • Location: Santo Domingo, Arroyo
    • Fixer: Rogue

New weapons

6 new firearms:

  • Kappa (Smart Pistol)
  • Senkoh LX (Tech Submachine Gun)
  • Hypercritical Iconic Precision Rifle (obtainable in Gig: Concrete Cage Trap)
  • VST-37 (Power Shotgun)
  • MA70 HB (Power Light Machine Gun)
  • Kyubi (Power Assault Rifle)

5 new melee weapons:

  • Neurotoxin Knife (+ Iconic variant Blue Fang)
  • Punknife (+ Iconic variant Headhunter)
  • Claw (Axe)
  • Razor (Machete)
  • Cut-O-Matic (Chainsword)

Cross-progression

Added a Cross-progression feature between platforms. Your latest saves will be automatically uploaded to the cloud so you can continue where you left off easily on other platforms. Cross-progression provides the latest save for every save type (Quick, Auto, Manual, etc.). Feature becomes available after you log in with your account (from Main Menu or the in-game Load Game menu). Cross-progression may be limited when it comes to console versions with regional restrictions, you can find more details here.

Cyberpunk: Edgerunners content

Added some secrets related to the Cyberpunk: Edgerunners anime series to be discovered in Night City, including new equipment and new Photo Mode features.

Arcade game: Roach Race

You can now play a brand new mini game using arcade machines located in Night City, including the ones in the Northside, Japantown and The Glen apartments. Climb the leaderboard to earn special prizes including cash and items! If you’re enjoying Roach Race in Cyberpunk 2077, check out the mobile version for Android and iOS. Remember that your high scores in the in-game and mobile versions are separate, though.

Nibbles in Photo Mode

You can now take photos of Nibbles in Photo Mode! While in Photo Mode, go to the “Pose” tab and choose Nibbles in the “Character” section. Please note that this option becomes available only after you invite Nibbles to V’s apartment.

GAMEPLAY

  • Inverted camera axis will now also apply to Photo Mode.
  • Increased the camera rotation angle in Photo Mode from 60/-60 to 90/-90 degrees, making vertical shots possible.
  • Added an option to modify V’s face and body at Ripperdoc clinics.
  • V won’t continuously fidget in Character Creation anymore.
  • Fixed an issue where it wasn’t possible to pick up loot from drones.
  • Fixed an issue where it was impossible to pick up loot if it was completely or partially obstructed by foliage collision.
  • Fixed NPC reaction when bumping into them.
  • Fixed an issue where panicked NPCs were idling or crouching instead of using a designated “hands up” animation.
  • If NPCs were staggered or knocked down while shooting, they will now continue to shoot aimlessly.
  • Adjusted some vehicles to the new Burn Out Mode introduced in Patch 1.5 and polished the tunes on many others.
  • Added a new AWD performance variant of the Thorton Colby called the CST40.
  • Fixed an issue where vehicles went in reverse when braking at low speeds.
  • Fixed an issue where jacking out of an Access Point shortly before the hacking minigame starts and then completing the minigame left the Access Point active, allowing to connect to it again.
  • Fixed an issue where the Biomonitor didn’t restore Health in some circumstances.
  • Fixed an issue where player’s HP went down incredibly fast under the effect of Burn if the NPC who applied that effect used the Sandevistan dash.
  • Lowered the selling price of the Target Analysis mod and changed the amount of crafting components required to craft it.

WEAPONS

  • Changed stats of the Stinger Iconic Knife. Attacks against poisoned enemies will now have a 100% chance to cause bleeding. Attacks against bleeding enemies will have a 100% chance to cause poison.
  • Rearranged weapons from the Long Blade category to different categories:
  • Moved the Chef’s Knife to the Knife category.
  • Moved the Tomahawk from Blunt weapons to Blades and placed together with the new Claw axe in the new Axe category.
  • Moved the Machete and the Kukri to the new Machete category together with the new Razor machete.
  • Replaced the standard Butcher’s Cleaver with an Iconic version. If a player owned a Butcher’s Cleaver, it will be replaced with a Knife. If a player owned a crafting recipe for Butcher’s Cleaver, they will be granted a Knife recipe of matching rarity.
  • Balanced Sniper Rifles. Sniper Rifles should now be only able to one-shot enemies after the player invests in this weapon archetype. Lowered damage output for the Overwatch Sniper Rifle. The Nekomata Sniper Rifle will now be easier to handle while charging.
  • Lowered the price of the Slaught-O-Matic Power Pistol available for purchase from vending machines.
  • Sir John Phallustiff will now have a new Iconic effect, increasing damage when hitting NPCs in the face. It will also have a chance to stun enemies with strong attacks. Gamepads will now be constantly vibrating while holding the weapon.
  • The O’Five Sniper Rifle will now have a new Iconic effect, causing bigger explosions that can light the targets on fire. The more enemies are burning, the bigger are the buffs the player is getting to Crit Chance and Reload Speed. It will now come with a unique scope and require 20 Body to equip.
  • The Divided We Stand Assault Rifle will now have a new Iconic effect. Bullets will now have a greater chance to miss the target, with a chance to explode into Biohazard clouds. Biohazard clouds are guaranted to poison nearby enemies.
  • The Yinglong Submachine Gun will now have a new Iconic effect. The chance to cause EMP explosions has been significantly increased. Clip size has been increased to help wreak havoc with EMP explosions.
  • Removed the scope slot from Tech Precision Rifles (M-179 Achilles and Widow Maker). If the player owned such a rifle with a scope attached, the scope will be removed and placed in the inventory.
  • Different types of knives will now have their own specified return times indicated in their tooltip.
  • Fixed an issue where Skippy had extremely low DPS on saves made on Patch 1.3 and 1.31.
  • Fixed an issue where it was possible to buy/craft ammo after reaching the ammo cap, wasting money/components.
  • Fixed an issue where Mantis Blades with damage mods emitted blinding lights upon use.
  • Melee quick attacks won’t apply status effects from the currently equipped and drawn weapon anymore.

PERKS

  • Added new poison perks – Corrosive Poison and Critical Antidote (Ninjutsu skill tree), replacing Hasten the Inevitable and Neurotoxin perks respectively.
  • Fixed an issue where the Gun Whisperer perk didn’t work with the JKE-X2 Kenshin and the DR-12 Quasar.
  • Rebalanced the Long Shot perk. Now it grants bonus damage only up to a certain distance threshold.
  • Fixed an issue where crafting an item using an ingredient with a quest tag may not have removed that ingredient from the Inventory if the player had the Ex Nihilo perk.

QUESTS

  • Added more secrets in Night City to be discovered by players. Due to some technical challenges, this change isn’t available on the previous generation of consoles.
  • Various small fixes to interactions in V’s apartments and safehouses.
  • V will now sleep in bed for an amount of time set by the player.
  • Automatic Love – Fixed an issue where Lizzie’s Club was closed during regular opening hours.
  • Dream On – Using the vents to climb to the roof from the secret control room has been made easier.
  • Epistrophy: The Glen, Epistrophy: Badlands – Quest will now be properly failed if the player destroys Delamain.
  • I’ll Fly Away – Scorpion’s car will no longer glitch while driving off the ramp.
  • Tapeworm – Fixed an issue where the coughing animation played with a delay, causing visual issues.
  • The Ballad of Buck Ravers – Karim’s Samurai merch is back in stock and available anytime at Cherry Blossom Market after completing the quest.
  • The Heist – Fixed an issue where taking out enemies using a quickhack could result in the optional objective “Wait for an opportunity to take out the guards” to remain until the end of the quest.
  • The Hunt – Fixed an issue where saving the game could become permanently disabled after the Braindance sequence.
  • The Pickup – Fixed an issue where leaving mid-quest could result in stopping all combat music.

OPEN WORLD

  • Gig: Freedom of the Press – Fixed an issue where further quests from Regina were blocked if Max died during the gig.
  • Gig: Getting Warmer… – Fixed an issue of enemies spawning before the gig started, whereby if killed, the player couldn’t use the coolant on 8ug8ear.
  • Gig: Getting Warmer… – Fixed Wakako’s car driving away slowly and then disappearing in the player’s view.
  • Gig: Hot Merchandise – Fixed an issue where it was possible to kill Rebeca before activating the gig, blocking progress.
  • Gig: Jeopardy – Fixed an issue where it was possible to talk to some of the NPCs in the funeral home despite their being dead.
  • Gig: Olive Branch – Fixed an issue where the quest was reactivated with the “Talk to the man in the trunk” objective if the car with Alex Pushkin blew up.
  • Gig: Playing for Keeps – Fixed NPCs’ incorrect reactions after a fight in the Kashuu Hanten Bar breaks out.
  • Gig: Trevor’s Last Ride – Fixed an issue where Trevor’s body didn’t spawn in the freezer.
  • Fixed an issue where Psalm 11:6 might not have dropped in a Suspected Organized Crime Activity in Northside.
  • Added the Polycarbonate Nanoweave Techie Harness (outer torso piece from the Techie Set) as loot obtainable in the world.
  • Added the Lightweight Hardened-Rubber Media Steel-Toes (Media Set shoes) as loot obtainable in the world.
  • Readjusted the conditioning of some radio news related to gigs. As a result, there should be more radio news played in game.

UI

  • Added item preview so that it’s possible to see an item on V before you buy it.
  • Added an option to switch off radio subtitles in the Sound category in Settings. They will be switched off by default.
  • Items placed in the stash will now properly show their monetary value in the tooltip.
  • Regarranged some options and categories in Game Settings.
  • Fixed an issue where languages using double-byte characters (Korean, Simplified Chinese, Japanese, Traditional Chinese) displayed overlapping save file names and dates in the Load Menu screen.
  • Fixed an issue where the number of available pieces of gear for different slots didn’t update after disassembling gear.
  • Optimized performance in the Inventory and Vendor screens.
  • Fixed certain cases where a dark rectangle could remain stuck on the screen.
  • Various small UI adjustments and improvements in the Character Creation, Crafting and Messages menus, popups and quest tracker.
  • Added the ability to enable additional content through the Additional Content menu.
  • Fixed an issue where the number of available Attribute points displayed on the screen after leveling up was incorrect.

VISUAL

  • Neon rims on bikes now come in different colors.
  • Added new hairstyles in Character Creation.
  • Fixed certain instances where vehicles could spawn misaligned with the surface of the road.
  • Fixed an issue where cars in traffic clipped into each other when Slow HDD mode was enabled.
  • Addressed an issue where floating and indestructible parts were present when destroying cars.
  • Improvemnets in Dynamic Resolution Scaling.
  • Fixed an issue where the last shot fired from a gun didn’t have a recoil animation.
  • Totalimmortal – Fixed the grass clipping through the floor on the way to Yorinobu’s office.

AUDIO

  • Added SFX of reloading a weapon while carrying a body.
  • Improved knife throwing SFX.
  • Stadium Love – 6th Street party music will now be louder.
  • I Fought The Law – Fixed an issue where triggering the fight with the thugs in the market and then leaving the area without killing them caused the combat music to play indefinitely.

PC-SPECIFIC

  • Adjusted graphics setting presets to provide a higher quality setup.
  • [Steam Deck] Fixed an issue where the dedicated preset was applying Ultra settings instead of properly crafted graphics settings.
  • [Steam Deck] Fixed an issue where the game became unresponsive after trying to change Key Bindings.

CONSOLE-SPECIFIC

  • [Xbox Series S] Added a new Performance Mode which can be enabled in Settings > Video > Graphics Mode. FPS is aiming at 60 in 900p with Dynamic Resolution Scaling (in 800p to 1080p range).
  • Added Brazilian Portuguese support for disc copies in Portugal (PlayStation codes: CUSA-16579 and CUSA-25194). For further details on language support see: XboxPlayStation.
  • Addressed an issue where switching between First Person Perspective and Third Person Perspective had a noticeable delay.
  • Addressed the issue with input lag in Ray Tracing Mode on next-gen consoles.

STADIA-SPECIFIC

  • Added the missing key bindings for Toggle Walking and Holster Weapon keys.

MISCELLANEOUS

  • Added support for Razer Chroma.
  • Fixed the temporary FPS drops when opening the Map or Inventory on PC and Stadia.
  • Made some adjustments and improvements to the Arabic language localization.

REDmod MODDING TOOLS

The following changes take effect only on the PC version of the game and once the REDmod is installed.

Mod users

  • Added support for the new mods folder. New, REDmod compatible mods should be placed in the Cyberpunk 2077mods folder. The game still supports loading old mods from the archive folder, but please keep in mind that they will not appear in the REDmod menu. New, REDmod compatible mods should be added using the new mods folder for the best experience.
  • Added -modded command line parameter to run the game with mods. This parameter also allows you to enable and disable mods using REDlauncher and GOG Galaxy.
  • Expanded the telemetry functionality to cover mods-related data.

Mod creators

  • Added the ability to load modified tweakdb.bin and .redscripts files.
  • Added the ability to load mods.json descriptor for user’s installed mods.
  • Added a separate audiothread for audio modding.
  • Fixed some issues with TweakDB memory allocations.

Hey chooms, remember that these are just the highlights. There’s a lot more improvements and fixes in this patch, so go and check them out in the game!

September 6, 2022 - 1.6 News today?

Today is the day when we should learn more about what CDPR has planned for Cyberpunk 2077, but it seems we already know one feature that won’t be announced.

The game’s Senior Community Manager responded to one fan to confirm that whilst the team has “quite a few cool things” to show, NewGame+ will not be one of them.

Elaborating on the decision further, Lead Level Designer Miles Tost explained in a series of tweets why it’s not quite so simple to add NG+ into the game.

“NG+ for CP2077 is an incredibly complex feature to make. It’s rebalancing the entire game (enemies, equipment, items) and tons of testing/tweaking; there’s many skill checks in gameplay and dialogues, what happens here? How’d we handle/balance attribute + perk points?

Does cyberware in early game break anything new – Can the player get to places with doublejump they shouldn’t? What happens when you get your first Grip at Vik’s but have gorilla fists? Part where you see the surgery with your hand may potentially need to be reworked entirely.

Do you keep your vehicles? How do we handle all those scenarios? Just to name a few questions we’d need to answer. Non of which are impossible, but you see how it is a lot more work than one may think on first glance. We’re listening and investigating. No promises however.”

Although there’s no NG+ we still can’t wait to see what else CDPR have in store for fans. Make sure you tune in at 5 PM CEST on twitch.tv/cdprojektred to watch.

 

September 2, 2022 - 1.6 Update Imminent?
Note - CDPR has now formally announced a new special episode of Night City Wire for next tuesday.

"We will talk about our upcoming anime Cyberpunk: Edgerunners and what's next for Cyberpunk 2077" 

It surely means we'll get our first official details on the 1.6 update for the game. 

See you on Tuesday, September 6th at 5 PM CEST - twitch.tv/cdprojektred

Players have noticed that the latest updates for the game on Steam include an update for GeForce now, and as pointed out by the community, the last time this happened CDPR dropped the new update within a matter of days.

So could we finally be about to see the release of the game’s long-overdue 1.6 update? We imagine we could hear some news early next week if we’re lucky – Stay tuned!

August 26, 2022 - A great big no it seems

The Cyberpunk 2077 stream earlier this week was a bust, without so much of a tease of what’s to come with the game.

In fact the stream started with the team saying that fans could send ‘all the questions about the expansion’ to them, but they “weren’t talking about it”.

Ho hum.

August 24, 2022 - Cyberpunk Stream Today

Could we finally get some news on where the game is headed in the next few months?

August 17, 2022 - Big sigh

No sign of any updates, patches or expansions. We’re still harbouring hope for something from the team, but who knows at this point. For now, enjoy this video from Open World Games on YouTube.

July 8, 2022 - More QA Testing

It’s been 143 days since the release of Cyberpunk 2077 Update 1.5. Or 4 months/20 weeks if you want to put it a different way.

Back in April CDPR President Adam Kicińsk suggested the 1.6 update would be out ‘in the coming months’ so hopefully, we don’t have too much longer to wait before it eventually arrives. Keep in mind, GTA Online releases a big content update every 6 to 7 months.

What is worth noting is that the team are once again heavily updating the game’s QA branch (see below), and it’s the first time since the last update some 2 months ago. Fingers crossed we won’t be waiting too much longer for the next sizeable update.

Personally, we think it might release towards the end of August.

Cyberpunk 2077 QA Branch

June 10, 2022 - Xbox Showcase This Sunday

In April Microsoft announced plans to host an E3-style Xbox and Bethesda Games Showcase on Sunday, June 12.

“This show will feature amazing titles coming from Xbox Game Studios, Bethesda, and our partners around the world,” it said.

Will we get our first look at the next big update to Cyberpunk 2077? It wouldn’t surprise us given Microsoft’s connection to the game and the marketing deal for the game previously.

Fingers crossed we’ll get to see some more of what’s to come next.

May 26, 2022 - First Cyberpunk 2077 DLC appears to leak

Dialogue from Cyberpunk’s first expansion appears to have leaked, outlining the main quest.  The DLC will reportedly explore new areas of Night City and take players to the Combat Zone, which was previously inaccessible area of the Pacifica region. For the time being it has only been seen in the art book for the game.

This is a breaking story. But VGC has all the details.

May 16, 2022 - Testing is underway...

It’s been 90 days since the release of Cyberpunk 2077 Update 1.5 and it doesn’t look as though we’re any closer to seeing the 1.6 update. As we noted previously in April, CDPR President Adam Kicińsk suggested 1.6 would be out ‘in the coming months’ so it might not see a sniff of anything for some time, perhaps towards the end of the Summer.

That being said we know the teams are still hard at work on updates, with numerous patches being released on steam for QA testing (see below). So who knows, maybe they’ll have something coming sooner rather than later.

April 19, 2022 - Next update confirmed on CDPR financial call

As part of CD Projekt Red’s latest financial call, President and Joint CEO Adam Kicińsk revealed a small tidbit about the next major update to Cyberpunk 2077, telling investors:

“As mentioned we’ve recently released a new set of improvements for Cyberpunk 2077, and we are also working on the next update, 1.6 which will be out in the coming months. Afterwards, support for Cyberpunk will continue, but our focus will gradually shift to new exciting endeavors in both Cyberpunk and The Witcher franchises.”

March 21, 2022 - CDPR are moving onto The Witcher 4

For those who don’t know, CD Projekt Red has announced that a new game in The Witcher series is in development. Whilst not specifically titled ‘The Witcher 4’ we do know that this new entry in the Witcher Saga will use Unreal Engine 5, rather than the company’s proprietary REDengine. Despite this change in development, CD Projekt Red has confirmed that all future updates and DLC for Cyberpunk 2077 will continue to use REDengine. Good to know!

When is the next Cyberpunk 2077 update coming?

At the time of writing, there is no confirmed Cyberpunk 2077 Update 1.6 Release Date, lets’s get that out the way first and foremost. That’s because CD Projekt RED has not confirmed an official release date for Cyberpunk’s next major update.

That being said, we would imagine that the next major update for Cyberpunk 2077 will likely be some time given the sheer size and scope of the 1.5 update.

The developers might also prefer to bide their time. After several months of releasing smaller patches, it’s noticeable that CD Projekt RED opted to skip the release of Cyberpunk 2077 Update 1.4. This meant the time between 1.3 and 1.5 was roughly 5 months and if anything made the 1.5 update feel even more sizeable.

Personally, we don’t think we’ll see the next update for some time but it’s plausible that the developer could release some smaller hotfixes in the meantime to address any smaller bugs or gameplay tweaks.

You can be sure we’ll update this page when we get more info.

What features could be coming in Cyberpunk 2077 Update 1.6?

Whilst Cyberpunk 2077 update 1.5 was sensational for the game, there’s no question that the impact of a rocky launch has put the game quite far behind. Yes, the 1.5 Update might have trebled the playerbase on steam to around 37,000 players, but it was still a tiny proportion compared to when the game first launched, which was closer to 800,000 players. Whilst we don’t anticipate that any update a year after release will generate the same explosion of players, it does highlight one of the biggest problems as the developer has played catch up on its original roadmap. There’s still no new content

Update 1.5 still feels like a cosmetic upgrade, with most additions coming in the form of a couple of new weapons in Wilson’s shop, new apartments, a few new customisation options (for both your character’s appearance and your apartment), but realistically, it’s very surface level.

Hopefully, future updates will bring some more substantial changes or expansions to the game, like new missions, a New Game Plus mode, a proper Transmog system, and many more reasons to get players to jump back in short of ‘we fixed the bugs and it looks a lot nicer now’.


That’s everything you need to know about the next update for Cyberpunk 2077, but as soon as we learn more about what’s coming, we’ll be sure to update this page.