The latest Escape From Tarkov wipe has just been deployed, along with the game’s new 0.12.12.30 update patch, which means there could be an influx of new players in EFT for the first time in over 6 months.
If you’ve been playing Tarkov for some time you likely know about the game’s maps, including its many quests, spawn points, and possible extraction locations. But if you’re new to the game, you might be in need of some help to navigate each location for the first time.
That’s understandable, what with AI Scavs taking pot shots at you and fellow PMC players looking to take you down, you’re going to need to keep your wits about you. On this page, we’re starting simply with the list of maps available to you in the game, along with a few more cursory details such as how long each map Raid will last and how many players you can expect to be matched with. Oh and finally what enemy types you can expect on each map.
But if you click through to the links further down you’ll also find more detailed info on each map, including specifics such as extraction points, key locations, and where you’ll find each boss.
EFT Maps Sniper Roadblocks & Minefields
In order to stop players from going where they shouldn’t Battlestate Games has included Minefields and Sniper Roadblocks to keep players within the confines of the map.
If you attempt to leave maps via any route that isn’t a normal extraction point, you’ll most likely run into a minefield (On Woods & Lighthouse) or Sniper Roadblocks (On Customs, Lighthouse, Reserve and Woods).
In both cases these areas will be clearly marked in the game, normally with a big WARNING sign, but trust us you want to make sure you head back from where you came rather than continuing.
All maps in Escape From Tarkov
Below is a list of all known maps in Escape From Tarkov, including official details of some maps which have not yet been released in the game.
|Map||Description||Raid Duration||Players||Enemy types||Release state|
|Customs||A large area of industrial park land situated adjacent to the factory zone. The area houses a customs terminal, fuel storage facilities, offices, and dorms, as well as a variety of other infrastructure and buildings.||35 minutes||9-12||Scavs + Cultists + Reshala||Yes|
|Factory||The industrial estate and facilities of Chemical Plant No. 16 were rented out illegally to the TerraGroup corporation. During the advent of the Contract Wars, the plant became the scene of numerous firefights between BEAR and USEC that ultimately determined control over the industrial district of Tarkov. Later on, in the wake of the chaos, the plant facilities became a shelter for the remaining civilians, Scavs, and military operatives, including the scattered remains of the BEAR and USEC contingents.||Day: 20 minutesNight: 25 minutes||4-6||Day: Scavs + Tagilla
Night: Scavs + Cultists + Tagilla
|Interchange||The South Interchange is a key transport location for the city. This strategic area connects the port and harbor with the industrial outskirts of Tarkov. Located in the center of the interchange is a huge ULTRA shopping mall which was used as the main base of operation for the EMERCOM evacuation.||45 minutes||10-14||Scavs + Killa||Yes|
|Lighthouse||The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order.||40 minutes||9-12||Scavs + Rogues||Yes|
|Reserve||The secret Federal State Reserve Agency base that, according to urban legends, contains enough supplies to last for years: food, medications, and other resources, enough to survive an all-out nuclear war.||40 minutes||9-12||Scavs + Scav Raiders + Glukhar||Yes|
|Shoreline||The Shoreline area makes up a large part of the outskirts of Tarkov and is located next to the Port. The area houses a partially abandoned village, modern private housing, agricultural fields, long stretches of beach, a boating facility, gas station, weather station, and a cellular tower as well as other commercial facilities. Shoreline’s main point of interest is the “Azure Coast” health resort which consists of several luxurious buildings and facilities. The resort is exclusively powered by a nearby hydroelectric power plant. The resort had previously been used as temporary accommodation for members of TerraGroup and the corporation’s associated divisions in preparation for the evacuation of the Tarkov Port.||50 minutes||10-13||Scavs + Cultists + Sanitar||Yes|
|The Lab||Secret underground TerraGroup Labs facility hidden right under the center of Tarkov. Officially, this research center does not exist and, based on data scraps, is engaged in research and development as well as testing and simulation of projects in chemistry, physics, biology, and other high technology.||40 minutes||6-10||Scav Raiders||Yes|
|Woods||The Priozersk Natural Reserve recently became part of the state-protected wildlife reserves of the North Western Federal District.||40 minutes||9-14||Scavs + Cultists + Shturman||Yes|
|Arena||A makeshift gladiator-style arena, redesigned by the remaining locals out of the Equator-2 shopping mall.||N/A||N/A||N/A||No – Not yet released|
|Private Sector||Private residential sector consisting of cottages of the upper-class citizens of Tarkov. In the first weeks of the emerging chaos, it served as a refugee staging camp but has since then become a known scavenger haunt.||N/A||N/A||N/A||No – Not yet released|
|Streets of Tarkov||Downtown Tarkov houses banks, malls, and hotels, as well as all the other amenities a thriving metropolis could have needed.||N/A||N/A||N/A||No – Not yet released|
|Suburbs||The suburb and commuter areas of Tarkov containing all the infrastructure and creature comforts needed for a long and happy life.||N/A||N/A||N/A||No – Not yet released|
|Terminal||A large section of the harbour zone, rumoured to be the backup Emercom extraction point.||N/A||N/A||N/A||No – Not yet released|
|Town||The Verkhneye urban settlement is a small town by the seaside, favoured by locals as an exceptional gardening and outdoor recreation spot.||N/A||N/A||N/A||No – Not yet released|
That’s everything you need to know about the maps in Escape From Tarkov. Stay tuned for more guides just below.