Diablo Immortal Patch Notes

Diablo Immortal Patch Notes

Your Diablo Immortal game has just been updated, but what’s actually changed? Does your Wizard feel a bit more powerful? Are those spin to win Barbarians spinning a bit more slowly? Maybe that Demon Hunter isn’t as devastating in PvP as it once was. Well, that’s where these Diablo Immortal patch notes come in handy, to tell you exactly what’s new.

As with all live service games, Diablo Immortal will receive all sorts of updates. Some big, and some small. On this page we’re going to detail all of those changes in one place. From the tiny hotfixes to the larger season-defining updates.

Diablo Immortal might still be in its infancy, but there’s no denying that it won’t be going anywhere fast when Activision Blizzard are making money hand over fist. Indeed, with Battle Passes that last roughly a month long, we’ll also likely be seeing plenty of updates to the game too.

So it’s even more important to keep an eye on the patch notes, so you know what sort of balance changes Blizzard are making to the game from behind the scenes. Especially when these changes to classes, weapons, and gear might change the way you play.

There are also bound to be plenty of quality of life changes and bug fixes with each patch too.

Whatever your reason to check the patch notes, here is where you’ll find all the latest Diablo Immortal patch notes.

Diablo Immortal Patch Notes (July 19)

The Diablo Immortal update released on July 19 released a lot of gameplay changes and details of upcoming new content, but the patch notes were relatively minor. Most of which consisted of Bug Fixes.

Details below.

Diablo Immortal JULY 19 Update - Bug Fixes

Cycle of Strife

  • Fixed an issue that caused Shadow War brackets to display incorrect matchups.
  • Fixed an issue that caused characters to become invisible after equipping the Bloodsworn cosmetic.


  • Fixed an issue that duplicated messages from friends.


  • Prodigy’s Path will no longer be recommended to the player until their character has reached the appropriate level.

Diablo Immortal Patch Notes (July 7)

The Diablo Immortal update released on July 7 released plenty of new content, including the Season 2 Battle Pass, a new Helliquary Raid Boss, and details of a new upcoming event known as ‘Hungering Moon’.

You’ll find plenty of details about those features on the link above, but for now, below you’ll find all the details on the main patch notes released in step with that new update.

Balance Changes


  • Arcane Wind
    • Damage increased from 54, 72(fully charged) to 60, 80(fully charged)
    • Range increased from 3.3, 5.5(fully charged) to 4.5, 6.5(fully charged)
  • Arcane Wind Legendary: Syldra’s Fang
    • Damage increased from 57.6 to 60
    • Range increased from 5.5 to 6.5
  • Lightning Nova (also affects Legendary affixes):
    • Damage increased from 25.2 to 34.7
    • Multi-hit Damage increased from 70% to 75%


  • Exploding Palm
    • Damage (non-Explosion) increased from 17.5 to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Scolding Storm
    • Damage (non-Explosion) increased from 17.5 to 25
    • Range changed from 3.5 (90-degree angle) to 3*4.5 (rectangle)
  • Exploding Palm Legendary: Path of the Present
    • Damage (non-Explosion) increased from 19.32 to 25
  • Exploding Palm Legendary: Reaching Rebuke
    • Damage (non-Explosion) increased from 19.8 to 25
Bug Fixes


  • Adjusted monster spawn logic to reduce the effectiveness of standing in one place in the Library of Zoltun Kulle and Mount Zavain to farm the same spawn point repeatedly.
  • Adjusted the way auto-targeting will work after a player casts the same skill over a sustained duration.

Developer’s Note: The previous two changes were made to remove the reward of repeating a small rotation of attacks while standing in one place, such as the behavior of some common botting.

  • Updated the ability description of Chip of Stoned Flesh from “Each time you cause an enemy loss of control” to “Each time you cause an enemy total loss of control” to clarify which effects cause the gem to proc.

Developer’s Note: The gem’s explosive effect is only triggered by total loss of control (effects such as stun and fear), not all crowd control effects (such as slow and chill).

  • Fixed an issue where some class abilities would not play audio.
  • Fixed an issue that would cause Resonance and Combat Rating to display as 0.
  • Fixed an issue that caused some doorways to block bosses and other large monsters.
  • Fixed an issue that would cause crests to be deducted from disconnected party members after an Elder Rift was cancelled.
  • Fixed an Armory interaction issue with items from the Warband Stash.
  • Fixed multiple issues that would cause characters to fall through the world.
  • Fixed an issue that would allow players to enter a Challenge Rift ahead of party members who have higher latency.
  • Fixed an issue that caused Resonance to increase when swapping gems through the Stash.
  • Upgrade materials and Dawning Echoes will now be properly returned to players after destroying the upgraded or Awakened item.
  • Removed the Paragon Level requirements for some quests.
  • Fixed an issue where Chests of Glory were not shared with all party members.
  • Fixed an issue that prevented players from using Primary Attack after being interrupted by enemies.
  • Experience Globes will now drop in a smaller radius after killing a monster.

Developer’s Note: Players have expressed frustration with how XP globes are currently dropping in-game, as they would fly out in a random direction from the killed monster. This patch will reduce the radius of how far away they can drop.

Cycle of Strife

  • Fixed an issue with some Shadow Contracts that would immediately fail upon entering the quest zone.
  • The Immortal Overthrow buff will now clear upon entering a Challenge Rift.
  • Fixed an issue that would cause the Immortal to knock players out of the arena during Shadow War.
  • Fixed an issue that prevented claiming Shadow Contract rewards.
  • Fixed an issue that would cause players to become stuck during some Shadow Contract missions.
  • Fixed an issue that would prevent the Corvus Expedition from completing.
  • If a Dark Clan leader has not selected a Dark Clan objective, one will automatically be selected on Saturdays.


  • Adjusted the Battleground preparation UI so that players are properly randomized between attack and defense. Previously, players could determine if they were attacking or defending based on this UI.
  • Fixed an issue that would cause players to be put back into queue after entering a Battleground.
  • Added a mechanism to prevent players from attacking the Ancient Heart before Phase three has begun.


  • Fixed an issue that would cause Lieutenant Ralvar to become stuck.
  • Fixed an issue where some quest NPCs may not be interactable after a cutscene.
  • Fixed an issue that caused The Unspoken NPC to be invisible to players.


  • Fixed an issue that would cause the HUD to become invisible after triggering the Cycle’s End cutscene.
  • Fixed an issue that would cause Clan information to be bugged during the end of the Cycle.
  • Added an exit button in the Domain of Horror.
  • Fixed an issue that prevented Clan invitations.
  • Fixed an issue that would cause the Quest Tracker to fill with blank entries after exiting the Path of Blood.
  • Fixed an issue where some UI modals could not be dismissed.
  • Server recommendations will now be based on language selection.
  • Fixed an issue that prevented players from opening the Battle Pass.


  • Fixed camera issues that would occur while fighting Lassal the Flame-Spun.
  • Fixed an issue that would cause a black screen when teleporting after upgrading Legendary Gems.


  • Fixed an issue where players might get stuck connecting to when interacting with the EULA.

That’s everything you need to know about the latest Diablo Immortal Patch Notes. But if you’re looking for more Diablo Immortal guides, builds and tips then you’ll find plenty more help on the links below.

Diablo Immortal Best Class Tier List For Solo, PVP and Dungeons | Diablo Immortal Best Barbarian Build | Diablo Immortal Best Crusader Build | Diablo Immortal Best Demon Hunter Build | Diablo Immortal Best Monk Build | Diablo Immortal Best Necromancer Build | Diablo Immortal Best Wizard Build |

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