Mass Effect: Andromeda has finally blasted onto our respective consoles and PCs and we couldn’t be happier. It feels great to be back at the helm of a ship, exploring the universe, and of course romancing new aliens. With that in mind, we’ve collected five of the things we love most about our new Mass Effect adventure.
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Developers at PAX East 2017 talk to us about how great audio makes for the ultimate video game experience.
Resident Evil 7: Biohazard is one of those games that takes everyone by surprise. A Resident Evil game set in a first-person perspective? Outrageous! But it is one of the most atmospheric survival horror games available, and one that can benefit from a great surround sound gaming headset, with a boost of Superhuman Hearing, to drive the experience and immersion.
The dream of virtual space exploration is about to finally become reality with the upcoming Star Citizen by Chris Roberts. Sitting down for an interview with Turtle Beach Roberts explains the process behind designing the soundscapes of his colossal project.
Ever since 1983 Brian Fargo is a crucial member of the games industry, famous for the Bard’s Tale as well as the Wasteland series. In our interview Fargo talks about the importance of sound and music for his new RPG Torment: Tides of Numera. Interview at Gamescom Cologne.
Sound and music are both important aspects to consider when recreating the acoustic reality of World War I. The developers at DICE report directly from the sound designer’s battlefield, explaining the difficult task of capturing the sound of war for Battlefield 1.