As the years go on, horror games have evolved, employing different methods in an attempt to scare the crap out of us. From the humble beginnings of Alien and Resident Evil to the terrifying Amnesia titles, a lot of high quality sound design has gone into making these games as terrifying as possible – it makes us thankful that monsters and ghosts aren’t real. They’re not real, right? Guys?
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Seven years ago, gamers got their chance to re-enact their cowboy fantasies through the eyes of John Marston in Red Dead Redemption. Since then, games have come and gone, but this ode to Westerns of old remains a highpoint in Rockstar Games’ line-up of titles. And now, on the cusp of a prequel being released, what better time to look back at what made Red Dead Redemption an instant-classic.
Astralis topped a stacked Group D as the initial stages of this year’s ELEAGUE Premier Counter-Strike: Global Offensive tournament came to a close this past weekend, and will be joined by fellow Danish side Heroic in the playoff bracket later this month. Let’s take a look at how it all played out. Danish pasting ELEAGUE…
We take a look at some of our favorite pieces which dive into the process of creating audio for some of gaming’s greatest titles new and old.
Securing your own chicken dinner can be a difficult task, especially when trying to find loot you need, contend with the ever present blue zone, or deal with pesky opposing players. While you might not be able to control all these elements, there is one thing you can control: your audio.
The 1940s, a decade of men in suits, beautiful dames singing, smokey bars full of smooth jazz, and apparently, a heck of a lot of crime. LA Noire introduced gamers to this world back in 2011, and now Rockstar is bringing its crime-fighting, neo-noir title to the Switch, PlayStation 4, and Xbox One consoles.