Brian Fargo has been a crucial member of the games industry since 1983, famous for the Bard’s Tale and Wasteland series. We had a chance to chat with Fargo about the importance of sound and music for his upcoming RPG, Torment: Tides of Numera.
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Interviewing Robert Sammelin, Senior Concept Artist at DICE, about Battlefield 1 at Gamescom Cologne.
Sound and music are both important aspects to consider when recreating the acoustic reality of World War I. The developers at DICE report directly from the sound designer’s battlefield, explaining the difficult task of capturing the sound of war for Battlefield 1.
The dream of virtual space exploration will finally become reality with the upcoming Star Citizen by Chris Roberts. Sitting down for an interview with Turtle Beach, Roberts explains the process behind designing the soundscapes of his colossal project.
Turtle Beach was honored Tuesday, after spending time with some of the San Diego Chargers when they battled against some of our brave and courageous United Stated Marines in a friendly game of Call of Duty. Members of the Chargers including the Travis Benjamin and the #3 overall 2016 Draft pick, Joey Bosa competed in a friendly…
Deus Ex: Mankind Divided is getting a lot of attention from the fans at gamescom. We interviewed NAME, xxx of Deus Ex: Mankind Diveded to find out why!
The Most Technologically Advanced Gaming Headset For The Most Technologically Advanced Super Hero = A Winning Combination
We’re rocketing through summer, and the temperature is reaching new heights now that one of the year’s biggest titles has arrived.